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Images

Images are a sequence of rgb color values.
Each color value is assigned to a square called pixel.
Image dimensions are referred to as the resolution of the image. The higher the resolution the more detail it contains but at the same time the more storage it requires. The resolution is measured in pixels and it is expressed as widthxheight. The image on this page is a scaled up version of a 10x10 pixels image.

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Get started on animation

I've always been curious about how animations work and how one day I could be able to make one. One day I decided to look for 3d animation courses online and ended up paying for one that was rated as one of the best online courses. Here I leave a list that hopefully might get you get started.     First things first: Download an animation software like the ones listed below(they're entirely free) Blender 3d Pencil2d   Synfig Studio(2d animation)   Take a course that can help you get started: My favorite course from GameDev.tv Blender Enviroment Artist: Create 3d Worlds https://cgboost.com/ Software for texturing: Armor Paint Blender 3d Free PBR textures and HDRIs: ambientCG Poly Haven Textures Websites: 3Dassets.one Share Textures http://texturelib.com/ https://pixabay.com/ https://unsplash.com/ https://www.pexels.com/ Poliigon Textures Textures.com Let your imagination fly     Check out the simple animations that I was able to make after dedicating a couple...

Counting in Hexadecimal

When searching for how to convert decimal numbers to hexadecimal it may seem like a daunting task. Until you learn about modulo . The easiest way for me to count in Hex is by counting in decimal and converting to Hexadecimal using the modulo operator(like a programmer). First you divide the decimal number by 16 Math.floor() the Division Result Find the Division Remainder using modulo Divide the number of your Division Result by 16 Repeat the previous steps until your Division Result is 0 For this example we will use the decimal number 53 Divide Division Result Division Remainder 53 / 16 Math.floor(3.3125) = 3 53 % 16 = 5 3 / 16 Math.floor(0.1875) = 0 3 % 16 = 3 We take the remainders going from the latest remainder to the one we got first. In this case 3 5 (the order is important). Then we use this table to translate the remainders into hex Decimal value Hex Equivalent 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10...